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DaKamikaziMan08

36 Game Reviews

2 w/ Responses

1 reviews is hidden due to your filters.

Love the concept. Execution would probably be good too... but the controls are weeeeeeird. Like Foxthefuzz said. Changing them around to more standard keybinds, or allowing players to customize, would be the best option; personally I use arrow keys for movement in platformers like this, but I imagine many other people would use WASD instead or some variation on that control scheme. Having four buttons and requiring two hands because one of them is on the other side of the keyboard doesn't make much sense.
Keep developing, but consider player control configuration in future as well.

Well Made

A simple platform 8-bit horror that has a storyline that you understand and complete only when you get to the ending. I was pleasantly unsurprised by both endings; I had paid attention to all of the phrases that can be found throughout the game, and tried to base my assumptions from there. Still a dark atmosphere, though.
In future, I would suggest the following (not that this game needs those changes; it's fine as is)
- Make the game so it has savepoints where one can leave and come back without losing all their progress.
- Make the game a bit longer. (Ties in with the point above.)
- Maybe add challenge levels?
- Be at least as creative as you were with this one.
5/5, 9/10!

A game that deserves respect.

A perfect Metal Slug-type game, where you ran around with only one health bar and a certain number of lives depending on the difficulty. Enemies are nowhere near as diversified, but they still kick ass in this game, if you don't. What I really like about this game, though, is how you can scare the hell out of the FBI agents; such a thing never appeared in Metal Slug as far as I can remember. The difficulty is something to be recognized, but not admonished; it is not easy, it is indeed difficult, but there's a skill that takes hold once you begin to understand patterns to use against your foes. One thing, though: how the hell do you get past the third boss? I never got past him.
Either way, great game! 10/10, 5/5! Wish we could download these like the audio files...

The best Flash RTS game... and Creator.

I am always amazed at the consistent amount of research that has been pumped into each and every one of your games (at least the ones I know of). All the games I have played by you have been directly associated with global disease, but the accuracy of your information, again, is staggering. However, even more amazing is the clever setup of playing the games; it seems complex to the average new player, but in short order the player adapts and quickly overcomes their hesitance of the array of controls and tabs.
My favorite game by you used to be Pandemic II. Now it is this; not only have you incorporated true elements of the H1N1 influenza, but it involves politics, hospitals, economy, and above all, media and overall panic. This deserves more than a 10/10, but it is all they will allow. So a 10/10, and a 5/5 for the next three weeks.

Okay...

This game did, as others said, have a good concept behind it, but it obviously was not checked for many bugs. Ambient sounds from jumping and stealth are indeed distracting, and visuals are somewhat muddled by shadows. Game is difficult in some cases, which is a good thing, but difficulties are inconsistent and often catch the player by surprise. For surprises, reflexes are key, and this character has none. Also, something that no one else has mentioned: Death by falling has yet to occur. I began this when I fell off a platform on level 3, and I am still falling through a purple abyss ten minutes later. Keep the game boxed in instead of letting someone fall forever and making them restart the entire game.
Still, better than some other stuff I've seen here. 6/10, and a 3/5.

Ehh... No.

It seems that most of the people here on newgrounds at least have a sense of humor. I am one of them, but keep in mind that some people do not have a sense of humor, or do not share the sense of humor that others do. Keep in mind for future games: if you are going to play some practical joke on players in a game, please at least give those a little more patient and/or taken in by the joke a reward, say the actual game. This may get you a better reputation in time.
The joke is done. Please come up with something better. Giving people a thirty second game with no purpose but to rick-roll them is NOT what newgrounds is about. I am afraid that, if it wasn't for the fact that most of the people viewing this found it funny, that this would have been blammed from the site long ago. I've seen pieces three times as good as this that have not been successful at all. Keep on guard, and come up with something to redeem yourself.

Kembry responds:

HAHAHAHAHA THANKS FOR SO LONG COMMENT !
I EVEN DON`T READ IT !

TELL ME ONLY ONE THING ? WHAT IS NEWGROUNDS ABOUT ? STILL YOU ARE A APRIL FOOL ! OK DECEMBER FOOL !

Great game

The game is almost a miniature FPS shooter. I was amazed at the great graphics, the surprisingly smooth animations, and all that could happen on the screen while keeping the game free of lag. The game was somewhat repetitive, but every fight is somewhat different, no matter how many times you play, and it never got boring.
My only complaint is... (SPOILER) When you are approaching the dock, and the zombie pops up, is that the end, and you're scripted to die, no matter what? Or did I run into some sort of glitch?
So other than making the endings a bit more obvious, I'm waiting for the sequel that is expected to come. Great game! 10/10 5/5

Thought pretty well

Good simple game design that kept me engrossed in it. Except... I broke the teleporter on level "Deep Cuts." Twice.
lol.
Anyway, I also appreciate the level designer and how simple it is to find others' levels. Great fun!
9/10, 5/5!

Great design!

I nearly finished the bonus levels, which happen to be extremely difficult and complicated. I reverted to the map editor, and apparently I ran into some sort of glitch; I don't know what I did, but now nothing other than spewer, the fruits, standard tiles, and the exit show up when I attempt to test it. Go figure.
Great game, though! 10/10!

Beautiful, and well thought out.

I really like how you took just about everything into account; the fragility of the windshield, weakness of the car, health when the windshield is broken, even the wipers to clear away blood splatters left by roadkill victims. My favorite of all was the scene where the windshield takes a huge amount of damage when you "pop a cap" in a zombie or someone else clinging to your hood.
11/10, 6/5, and favorited. Awesome job for a first game.

Things change with time. And so will I.

Age 30, Male

Joined on 3/16/09

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